Thomas Deeb, Software Developer

Streets of Peril

Technologies: C#, XNA, Microsoft Paint, Git

Streets of Peril is a traditional side-scrolling Beat 'Em Up game inspired by classics such as Final Fight and Streets of Rage. Streets of Peril was written in C# and the XNA framework, and it was my first hobby project in which I did any sort of programming. Streets of Peril contained a unique status effect system, similar to those found in RPG games, an elaborate Versus mode, and challenge stages that presented their own unique gameplay elements.

I learned a lot of skills working on it over two years, including game structure, rendering, and implementing different types of game logic.

Codeberg Repository